Sunday 24 November 2013

FlowArrange levels 8 X 8 iPhone iPad Puzzle game


FlowArrange levels 8 X 8 iPhone iPad Puzzle game Vodafone Australia chief executive Bill Morrow says customer losses will stop in 2014. Photo: Sasha Woolley
James HutchinsonFlow Arrange free puzzle game
#iphone #ipad #appstore #game #itunes #ios7
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Vodafone Hutchison Australia chief executive Bill Morrow has declared victory in a war of words between his company and Australia’s largest mobile carrier Telstra, as they compete on the speed of their mobile networks.
FlowArrange levels 8 X 8 iPhone iPad Puzzle game Mr Morrow told ABC’s Inside Business program on Sunday that Telstra had “backed down” over legal threats sent to Vodafone in June, regarding claims that the latter had the fastest 4G mobile network in all five capital cities.
“We disputed that, we explained why, they backed down from it and it’s a fact Vodafone Australia does bring consumers the fastest 4G around the five capital cities of Australia,” Mr Morrow said on Sunday.
“It’s dead, they backed off and we’re comfortable with where we are.”
A Telstra spokeswoman could not immediately confirm Mr Morrow’s claims.
FlowArrange levels 8 X 8 iPhone iPad Puzzle game 4G mobile services are a key technical and marketing battleground for Australia’s telecommunications companies as they fight to win smartphone customers.
Telstra and Optus have also sparred over each other’s marketing claims about 4G networks.
Vodafone’s claims are based on the type and amount of radio spectrum it lays claim to in capital cities, allowing it to provide faster mobile speeds to compatible smartphones compared to Telstra’s existing network.

2014 turnaround expected
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The company, which has lost more than 1.5 million customers since 2011, has pinned its hopes on the speed and quality of its network to stem losses.
Mr Morrow said on Sunday that he expected further losses for the remainder of the year, with a turnaround from 2014 onwards.
“There’s about a two-year lapse between fixing fundamental issues, getting the brand perception shifted and getting back into a positive customer growth situation,” he said.
Mr Morrow, who has previously led US mobile carrier Clearwire and Vodafone’s former Japanese subsidiary SoftBank, joined Vodafone Hutchison Australia to revive the company.
But he said that a turnaround would take much longer than the 12 to 18 months he expected.
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“I’m ready to make a commitment much longer than I originally intended,” he said.
Mr Morrow has already garnered greater confidence from joint owners Vodafone UK and Hutchison Whampoa to invest further in Australian operations. But he said he had put in a bid for a share of the £6 billion ($10.2 billion) Vodafone UK is planning to invest globally after the $130 billion ($138 billion) sale of its share in US carrier Verizon Wireless.
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“We’d like some additional money to actually go in and retrofit a number of the IT systems because we think there’s a different level of sophistication we can apply, to give our customers even better service, and that’s the submission we’ve made,” he said.
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From: http://www.afr.com/p/technology/telstra_backs_down_on_vodafone_claims_NpFv63MS0zhdPGoYJffetO

Sunday 17 November 2013

FlowArrange levels 12 X 12 iPhone iPad Puzzle game


Review Apple's iOS 7 has come some way since its initial preview release and public unveiling back in June at Apple’s Worldwide Developer Conference. Back then the focus was inevitably on the operating system’s new visual styling, and Apple does seem to have taken on board the early criticism of the new look.
FlowArrange levels 12 X 12 iPhone iPad Puzzle game

The ultra-spindly font Apple design chief Jony Ive had selected was replaced with a more beefy typeface in an early beta, and over time the rougher edges of the tweaked user interface have been polished smooth. This really is a visual update. iOS 7 does feature a number of under-the-hood changes - not all of them for the better - but this is predominantly a fresh lick of digital paint.
FlowArrange levels 12 X 12 iPhone iPad Puzzle game
But Apple has at least taken the opportunity offered by a skin refresh to look at some of the system's earlier usability issues and address them. It’s tried to ensure, not entirely successfully, that the new style doesn’t get in the way of the content and information the OS and the apps that run on it are trying to present. This is Apple’s notion of “deference”, that “the UI helps users understand and interact with the content, but never competes with it”, as the company’s developer documentation puts it.
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Apple being such a design-led company, the interface could never entirely defer to the content. But as any good graphical designer knows, the best design is the one that users don’t notice. iDevice owners will certainly face the "shock of the new" when they download and install iOS 7, but it doesn’t take long for the new look to drift into the background.
iOS 7 uses translucency to focus the user's attention (left), and for some lesser roles, like folders
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Not all of it will, though. Motion is an issue in particular. In a new animation from Apple, when a user launches an app the software's main view fills the screen as if it were growing out from its icon. The view pushes all the other icons off the screen. Like Mac OS X’s "minimise window to the dock" animation, it’s cute for the first few views, but it's ultimately unnecessary. It would be nice to disable it - why waste processor cycles on this kind of thing? Especially when you don’t need to emphasise that a given app is located on a certain part of the screen. Like all the skeuomorphic imagery ripped out of iOS, it’s trying to imply a real-world relationship that’s not there.
FlowArrange levels 12 X 12 iPhone iPad Puzzle game
One of iOS 7’s accessibility settings promises to reduce all this movement, but it doesn’t stop the animations altogether. In fact, that switch's effect is barely noticeable. But before I turned it off, I kept noticing occasional tiny movements of the wallpaper at the end of animation sequences as if iOS, having put icons and folders back in the right place, needed to nudge the wallpaper slightly by way of celebration. As I say, tiny but very eye-catching, at least until the accessibility setting was applied.
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Just like running an app, opening a folder pushes aside all other icons for greater focus; the old linen-like background texture replaced by a translucent window over your wallpaper. iOS also zooms in on the wallpaper image itself, the better to force the user to focus attention on one part of the screen. Closing a folder or quitting an app reverses the animations, which causes some brief moiré pattern weirdness - the Voice Memos app’s sound-wave icon in particular. You didn’t think that one through, did you, Jony?
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iOS 7’s translucency effect - it’s like looking through a sheet of heavily frosted glass - is a common component of the new user interface. It’s how the dock area is rendered, for instance, and the new passcode entry screen uses this trick to highlight its much larger and more rapidly tappable buttons. And, yes, a PIN remains the only way to unlock devices other than the fingerprint-reading iPhone 5S.

Swipe up: the new Control Centre (left). Swipe down and you get the new-look Notification Centre
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The translucency is also wheeled out when iOS 7 needs to stack things on the screen: it puts elements that require the user’s immediate attention, such as popped-up dialogue boxes, literally in focus while all the less important, further-down-the-stack stuff is blurred out as if under a pane of pellucid glass.
I can see the logic of obscuring unnecessary screen clutter to help you concentrate on what you need to attend to and approve. But the slight parallax sliding of the background that often accompanies it is a poorly conceived graphical “because we can” moment.
Consider this piece of pseudery from the developer documentation: “Visual layers and realistic motion impart vitality and heighten users’ delight and understanding.” That tells you all you need to know about iOS 7’s use of movement. It gets in the way of the system's otherwise successfully achieved goal of pushing pertinent information quickly to the fore. The movement is a visual distraction.
As are the new animated wallpapers and the meteorological animations in the Weather app. At least the app-opening animations are completed very quickly, but please, even if they have to be the default, at least let us turn them off.

Drag windows up to close their apps in the new multitasking UI (left), or swipe down on the main screen for the search bar
There are improvements. iOS’s search facility can now be accessed by swiping down mid-screen on any of your main pages of icons, though it doesn’t work when you have a folder open. Swipe up from the bottom of the screen and the new Control Centre panel also sits above a blurred view of what lies beneath.
Control Centre (CC) is new to iOS 7, though Android and other mobile operating systems have utilities that are very similar. CC provides long absent one-click buttons for controlling device features such as Bluetooth and Wi-Fi, to put the phone in flight mode, and set the screen-orientation lock.
It also has a screen brightness slider - just one of number of items here that were previously tucked away in the left-most page of iOS 6’s bottom-of-the-screen multitasking menu. CC handily also provides direct access to the Calculator and Camera apps, and the Timer section of the Clock app. What's really handy - and rendering dozens of third-party apps redundant - is a button that lets you use the camera’s flash as a torch.

FlowArrange levels 12 X 12 iPhone iPad Puzzle game Apple has made Notification Centre (NC) more useful, by turning it onto more of a "what’s happening today" readout reminiscent of Microsoft's Windows Phone OS, and it's got rid of that ghastly rotating block animation iOS 6 and its predecessor had. NC is tabbed, too, bringing together lists of all recent notifications and, separately, missed calls, which again doesn’t extend the feature set much but makes things on your phone more accessible.
Behind the scenes, iOS’s notification system has been rejigged to make it more readily available as a central clearing house for notifications. That will be a boon to smartwatch makers that have previously had to employ a range of techniques to extract notifications from a wide variety of apps. The modified NC engine makes it easier for software to file their own notifications, and it's much more straightforward for other apps and devices to access notifications, which can be routed out over a Bluetooth link to a watch or other device.
Notification Centre and Control Centre are available at any time, whether you’re on the lock screen, the home screen or in an app. Only the passcode entry screen lacks them, and they can’t be called up when dialogue boxes pop up on the screen. That’s true to the iOS 7 philosophy.
In addition to refreshing iOS’s graphics, Apple has thrown in a host of new tasty static wallpapers, not to mention a new and welcome set of ringtones and message tones, all with a more modern, abstract air. The old skeuomorphic samples of real-world objects - bells, car horns, typewriters and such - haven’t been ditched entirely though, but they’re tucked away at the bottom of the list in a sub-section titled Classic.Flow Arrange free puzzle game
#iphone #ipad #appstore #game #itunes #ios7
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Groping your way through menus and controls ... Windows Phone 8 style

iOS apps typically organise pages of information and controls into a hierarchy that users can navigate back and forth through. This interface, which all Apple fans should be familiar with, is provided by the navigation controller component and the system's Settings app remains a steadfast employer of that mechanism.
In the new release, navigation controllers operate exactly as before, only now with a flat graphical design that’s no longer faux 3D. Gone too are the old bevelled navigation buttons at the top of these pages. Only the button’s lettering remains with a big arrow pointing out the way back. In fact, many icons have been replaced by plain text.
FRom: http://www.theregister.co.uk/2013/09/19/review_apple_ios_7/




Sunday 10 November 2013

FlowArrange levels 11 X 11 iPhone iPad Puzzle game


After five years, Warhammer Online: Age of Reckoning will be closing its doors, developer Mythic has announced on its website.
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The studio did not cite the usual reason for the closure of an MMORPG — that is, the lack of a fanbase — instead stating that Mythic's licence with Games Workshop was due to expire.
FlowArrange levels 11 X 11 iPhone iPad Puzzle game "We here at Mythic have built an amazing relationship working with Games Workshop, creating and running Warhammer Online: Age of Reckoning over the last eight years," the announcement reads. "Unfortunately, as with all licensing deals, they do eventually come to end, and on December 18 2013, we will no longer be operating Warhammer Online."
As such, the company will no longer be selling three-month game time codes or three-month subscriptions.
Warhammer Online peaked at 800,000 players not even a month after its release in September 2008 but had lost more than half its user base by December the same year, dropping to 300,000.
FlowArrange levels 11 X 11 iPhone iPad Puzzle game In March of 2009, Mythic announced the closure of 63 of the game's servers, leaving just nine servers active. This was cut down to six servers in February 2011, then three in December 2011.
A new Warhammer MMORPG is currently in deFlow Arrange free puzzle game
#iphone #ipad #appstore #game #itunes #ios7
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Bordo libero di puzzle game App Scaricavelopment. Warhammer: Eternal Crusade, developed by Behaviour Interactive and published by Activision, is due to hit sometime in 2015.
FlowArrange levels 11 X 11 iPhone iPad Puzzle game FlowArrange levels 11 X 11 iPhone iPad Puzzle game Age of Reckoning producer Carrie Gouskas penned a farewell message to the game. "Games Workshop has cultivated a world-class IP. We were lucky enough to play in their universe for nearly a decade, with five great long years live," she wrote. "However, like all things, our contract has come to an end. Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. It has been a tremendous honour to work with Games Workshop, and even though we may be parting ways, our relationship with them remains strong."




FlowArrange levels 11 X 11 iPhone iPad Puzzle game

FlowArrange levels 11 X 11 iPhone iPad Puzzle game

Sunday 3 November 2013

FlowArrange levels 10 X 10 iPhone iPad Puzzle game


Australian online-only retailer Kogan has announced the Kogan Agora Quad-core Smartphone to its portfolio.
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The new smartphone will sport a 5-inch 1280 x 720 IPS LCD display, run on Android 4.2.2 and come with a 1.2GHz quad-core processor.
It will also have an 8-megapixel rear-facing camera, 2-megapixel front-facing and will be dual-SIM capable.
The Kogan Agora Quad-core Smartphone will have 1GB RAM and 4GB of internal storage, as well as a microSD slot for further expansion up to 32GB.
While the handset is only 3G rather than 4G (LTE), you will get support for Wi-Fi, GPS and Bluetooth connectivity.
In addition, it measures 144 x 74 x 11mm, weighs 153g and has a 2,000mAh battery.
FlowArrange levels 10 X 10 iPhone iPad Puzzle game The Kogan Agora Quad-core Smartphone will be available from 9 October and cost £149 SIM-free. Pre-orders are open now at Kogan.com.
You can specify which apps can talk to the internet in the background (left) but apps will be updated for you

The Reg Verdict

FlowArrange levels 10 X 10 iPhone iPad Puzzle game iOS 7 is the future, and if you’re an iDevice fan, why wouldn’t you use it? It makes for a bold new look and channels graphical design elements from Windows Phone 8 - which is not yet a true iOS rival. Apple's new system software is inspired, shall we say, by functional aspects of Android - which is a rival and makes Apple’s established and much imitated user interface look old hat. iOS 7 feels modern and fresh in comparison to its Google rival.
More importantly, iOS 7 incorporates a number of usability improvements and features that make for a better, more efficient smartphone experience. Under the hood, the OS delivers a small number of important changes that pave the way for greater integration with a variety of peripheral devices. Not merely the much-rumoured iWatch, iOS 7 also puts in place a stronger foundation for connecting iDevices to the so-called "internet of things".Flow Arrange free puzzle game
#iphone #ipad #appstore #game #itunes #ios7
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الحرة لعبة اللغز مجلس التطبيق تحميل
Gratis raad spel wat inligting af te laai
Gratis boord puzzelspel app downloaden
Gratuit bord puzzle game app télécharger
Gratis-Puzzle-Spiel-app herunterladen
Bordo libero di puzzle game App Scarica
FlowArrange levels 10 X 10 iPhone iPad Puzzle game Yet this is not a major functional upgrade, and users hoping to see the arrival of a wealth of new features they themselves can use - as opposed to new stuff for developers - are likely to be disappointed. Beyond the politics surrounding the question "who really owns this device, me or Apple?", or pricing, there’s little here should persuade an Android user to jump ship. But then, Android Jelly Bean and Kit-Kat, especially as the grip of Google Play tightens on apps and content, haven’t got much to tempt the iOS fan either.
Both iOS and Android are established mobile operating systems. There are unlikely to be massive functionality shifts that swing punters in one direction en masse. It’s incremental upgrades from here on in, barring a rare major shift in UI design - which iOS 7, for all its brighter colours and text buttons, is not. But it’s no less welcome for that.
FlowArrange levels 10 X 10 iPhone iPad Puzzle game

FlowArrange levels 10 X 10 iPhone iPad Puzzle game

FlowArrange levels 10 X 10 iPhone iPad Puzzle game

FRom: http://tech.uk.msn.com/news/articles.aspx?cp-documentid=257503994